Once a year during the summer I challenge myself to make a servo skull. I use it as sort of a measuring stick to see how far I've progressed as a 3d-artist. This year I made the one shown above, and below you can see the older versions. (Be nice!)
All materials and textures are made by me with Substance Painter, Substance Designer and Photoshop. Rendered in Marmoset. Modelled in Maya and Zbrush.
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