servoskull

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Once a year during the summer I challenge myself to make a servo skull. I use it as sort of a measuring stick to see how far I've progressed as a 3d-artist. I already know a couple of things that I would've done differently with this model. This includes spending more polygons on the round parts of the model (for example, the silhuette of the skull). The tri count for the entire model is 60,305 tris, it has a 2k material for the skull and and a 2k material for the mech. Modelled in Maya, textured in DDO and rendered in Marmoset.

 

 

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