nordicenvironment

A scene I made in Unreal Engine. Please contact me if you want to have a look at the playable scene and I'll send a link!

Big rock:

- High poly sculpted in Zbrush

- Albedo polypainted with spotlight in Zbrush

- Retopologied and uv-mapped in Zbrush

Not tiling.

 

Ground textures:

- Mud sculpted in Zbrush

- Albedo polypainted with spotlight in Zbrush

- Textures tweaked in photoshop to make them seamless and optimal

- Grass texture from textures.com but made seamless and optimized in photoshop

- Normalmap made in Awesomebump

Both tiling. It is very clear in the maya-scene that the materials are tiling which may look strange, but I made them with vertexpainting and foliage in mind.

 

Palisades:

- Bark texture from textures.com, made seamless and corrected in photoshop

- Normalmap from heightmap made from albedo

- Bare wood from textures.com, made seamless and corrected in photoshop

Both tiling.

 

Grass and foliage:

- Most textures from textures.com but very manipulated in Photoshop to fit my needs

 

The textures are made neutral and corrected in engine so they can be used in differently lighted environments.

 

 

sannaberg.se | sanna.berg@live.com | +46700381881