VOICE OF THE MONOLITH - Modular wall kits and environment assets
Voice of the Monolith was a project that we did for the second school project at Futuregames. We had four weeks to design and create a narrative game in Unreal Engine. My main tasks consisted of environment design, making modular sets (building walls, floors, roof, stone walls etc) and set dressing. Other than that I was a big part of the pre-production and general development of the game concept.
There are four different painted concrete materials in different colors I made that are applicable to all the different walls.The roof pieces are modular. Windows and doors have two different sizes and also four different painted wood-colored materials to choose from.
There are different decals to avoid repetetiveness.
Software used: Maya, Zbrush, Substance Designer, Quixel Suite
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