Bloodborne inspired environment kit
This started as a modular environment pack for a school assignment but I ended up working on it further in my spare time. The set is inspired by the procedurally generated chalice dungeons in Bloodborne.
I've made the roots with a simple Blueprint that generates a mesh along a spline, then converted them into static meshes and combined a bunch of them to create different versions of root bundles.
Programs used: Maya, Zbrush, Quixel, Substance Designer, Photoshop, Unreal Engine.
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